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Games & Media

Adaptive, layered scores built to respond to the player. Two decades of writing to picture for film, television and broadcast, now applied to interactive music — vertical layering, state transitions and stem-based cues that shift with gameplay. Recently studied with Jason Graves, BAFTA-winning composer of Dead Space, Tomb Raider, Until Dawn and Still Wakes the Deep.

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The game pieces below are speculative rescores, written to existing footage to demonstrate technique. They are not affiliated with the original titles or their publishers.

Red Dead Redemption II — speculative rescore
Demo title sequence, written to existing picture
Layered orchestral cues demonstrating state transitions
Studied with Jason Graves · Not affiliated with Rockstar Games

Games & Interactive

Lone Echo — speculative rescore:
Written to existing gameplay footage
Adaptive ambient layers, exploration to tension
Not affiliated with Ready At Dawn

RDR II — speculative rescore:
Written to existing gameplay footage
Horizontal resequensing & State transitions 
Not affiliated with Rockstar Games

Playtech

Online Gaming (2018)

dir. Mark Blackwood

​Motion Box

Media

The Amazing World of Gumball,

Cartoon Network (2011–18)

​Co-composed with series composer Ben Locket

PlayStation 4

"For the Players" campaign (2015)

Drum PHD

Sky Arts

Idents (2008)

Sky Creative

PlayStation 4

Promos (2015)

Drum PHD

Sky News UK Elections

Promo campaign (2024)

Sky Creative

Uncharted 3

Promo campaign (2012)

Drum PHD

Selected Credits

Games — Speculative rescores Red Dead Redemption II · Lone Echo — written to existing footage to demonstrate adaptive technique

Media — The Amazing World of Gumball, Cartoon Network (2011–18) · PlayStation 4, "For the Players" (2015) · Uncharted 3, promo campaign (2012) · Sky Arts idents (2008) · Sky News UK Elections (2024) · Playtech (2018)

Looking for a composer?

mail@neilmyersmusic.com · +44 (0) 7813 070961

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