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Games & Media

Adaptive, layered scores built to respond to the player. Two decades of writing to picture for film, television and broadcast, now applied to interactive music — vertical layering, state transitions and stem-based cues that shift with gameplay. Recently studied with Jason Graves, BAFTA-winning composer of Dead Space, Tomb Raider, Until Dawn and Still Wakes the Deep.

The game pieces below are speculative rescores, written to existing footage to demonstrate technique. They are not affiliated with the original titles or their publishers.

Red Dead Redemption II — speculative rescore
Demo title sequence, written to existing picture
Layered orchestral cues demonstrating state transitions
Studied with Jason Graves · Not affiliated with Rockstar Games

Games & Interactive

Lone Echo — speculative rescore:
Written to existing gameplay footage
Adaptive ambient layers, exploration to tension
Not affiliated with Ready At Dawn

RDR II — speculative rescore:
Written to existing gameplay footage
Horizontal resequensing & State transitions 
Not affiliated with Rockstar Games

Playtech

Online Gaming (2018)

dir. Mark Blackwood

​Motion Box

Media

The Amazing World of Gumball,

Cartoon Network (2011–18)

Co-composed with series composer Ben Locket

PlayStation 4

"For the Players" campaign (2015)

Drum PHD

Sky Arts

Idents (2008)

Sky Creative

PlayStation 4

Promos (2015)

Drum PHD

Sky News UK Elections

Promo campaign (2024)

Sky Creative

Uncharted 3

Promo campaign (2012)

Drum PHD

Selected Credits

Games — Speculative rescores Red Dead Redemption II · Lone Echo — written to existing footage to demonstrate adaptive technique

Media — The Amazing World of Gumball, Cartoon Network (2011–18) · PlayStation 4, "For the Players" (2015) · Uncharted 3, promo campaign (2012) · Sky Arts idents (2008) · Sky News UK Elections (2024) · Playtech (2018)

Looking for a composer?

mail@neilmyersmusic.com · +44 (0) 7813 070961

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